SuperTuxKart is an arcade racing game featuring the Linux mascot Tux. NOTICE: Most of this info is out-of-date, see This Wikia is open to contribution and editing, so as information comes in people can share the wealth!
![supertuxkart modding supertuxkart modding](https://media.moddb.com/images/games/1/21/20683/Screenshot-3.png)
![supertuxkart modding supertuxkart modding](https://media.moddb.com/images/articles/1/152/151979/STK1.jpg)
The origin of the headlight (the small yellow dot) will be the location of the actual light on the kart. You can duplicate this mesh in object mode with Shift+D.
![supertuxkart modding supertuxkart modding](https://images.gamebanana.com/img/ss/mods/604eb2a44ed60.jpg)
![supertuxkart modding supertuxkart modding](https://media.moddb.com/cache/images/downloads/1/14/13439/thumb_620x2000/Untitled.jpg)
Be sure to apply the any rotation and scaling you make in object mode with Ctrl+A. To add headlights, you can copy the light cone from one of the other karts in the media repo and add it to your kart where you want it. This doesn’t mean you have to use traditional headlights-Gnu, for example, bears antique oil lanterns instead of normal headlights, which wouldn’t go well with a flying carpet.įor most karts, with the exception of Gnu, the headlights are integrated into the kart model and the object specifically marked as a headlight in Blender is actually a fake light cone, since SuperTuxKart does not support real cone lights. HeadlightsĪll new karts should have headlights of some sort unless it absolutely makes no sense for your kart. If your headlights are static (non-moving)Īdd Blender empty-type objects at the ends of the exhaust pipes on your kart and set the type to “Nitro Emitter” in the SuperTuxKart Object Properties panel.If your headlights are attached to the character or an animated kart.
SUPERTUXKART MODDING HOW TO
This page describes how to add them to your kart. Karts can have a number of attachments to achieve special effects. Making Karts: Kart Attachments and Effects